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 Oztag Rules

(full download)


1/9/09

RULE CHANGE

  

Section 6 - General Play Kicking Rules: 

Rule 24.  

 

Current Rule

If the ball is kicked and it crosses the plane of the non- kicking teams try line they will receive a changeover ten (10) metres into the field of play opposite to where the ball crossed the line. 

 

New Rule

If the ball is kicked and it crosses the plane of the non- kicking teams’ try line they will receive a tap kick ten (10) metres into the field of play, in the centre of the field.          

The tap kick will not be taken until the referee has indicated the mark verbally and physically.                        

If the official deems that a player has deliberately kicked or thrown the ball from the field of play over a sideline or try line in order to waste time, the Official should award the non- kicking team a penalty at the centre of the halfway or 10m from where the ball left the field of play, whichever is better field position for the non - offending team.


RULES - AT A GLANCE

 

SUMMARY

 

  • Maximum of 8 players on the field at any one time.
  • Defender must remove one tag to stop attackers progress.  He/she then holds up the tag and drops it to the ground marking where the play the ball should occur.
  • There is a marker in the play the ball.
  • If a player propels the ball in a forward direction with their hand or arm and the ball comes into contact with the ground, an opponent or the referee, a knock on will be awarded. A changeover will be awarded to the non-offending team. The referee may allow the non-offending team to take possession and gain an advantage. If they are tagged, it will be a zero tag.
  • The game is non-tackle – the attacker cannot deliberately bump into a defender.  A defender cannot change direction and move into attackers path.  Whoever initiates contact will be penalised. The onus is on the attacking player to avoid defender.
  • The ball carrier is not allowed to protect his tag or fend off defenders.
  • A try is awarded to the attacking team when they ground the ball on or over the try line. There are no dead ball lines.
  • Defence must be back 7 metres. 

 

KICKING

  • The ball may not be kicked until after the fourth tag and before the initial tag.
  • Kicks in General play cannot be above the shoulder height of the referee.
  • Attacking team cannot dive on a kicked ball in any situation, but can kick on.
  • Kick offs and line drop outs.  If the ball lands in the field of play and then rolls across the try line whether touched or not a line drop out occurs. 
  • Try line becomes the dead ball line for all kicks. 

 

OTHER IMPORTANT ISSUES

  • Defensive line can move forward only when dummy half touches the ball. Dummy half can run and be tagged with the ball. Dummy half may score a try. 
  • An attacker must stop and play the ball if he is in possession with only one tag on.
  • The only persons able to promote the ball with one tag on is the dummy half, and the player taking the tap (as long as they do not take more than one step with the ball).
  • Simultaneous tag is play on.  (If the referee is unable to decide, the pass is allowed - play on.  The advantage goes to attacking team.)
  • If the ball is kicked or passed into the referee, the referee will order a changeover where he was struck.
  • If a players knee’s hit the ground whilst diving for a try and a defender is within tagging distance a try is disallowed and a tag is counted.
  • Unsportsmanlike conduct covers the behaviour and attitude of players on the field and may result in penalty, sin bin or dismissal.

 

SCORING:

  • Try  -  ALL divisions        = 1 point
  • Women (in a Mixed Div) = 2 points
  • Ladder:
    • Winning Team will receive 3 points
    • Drawn Game will receive 2 points
    • A loss will receive 1 point
    • A team forfeiting the game will be given 1 point for notifying the Organiser, if not 0 points.

JUNIORS:

U/8, U/10 BOYS & U/10 GIRLS:

  • Play the ball with NO Marker 
  • Defence cannot move until the 1st receiver has the ball - unless the Dummy Half runs with the ball.
  • Dummy Half can score, but if they are tagged in their attempt, it is a change over whre the tag was made.
 ALL OTHER DIVISIONS:
  • Have a marker and the defence can move as soon as the Dummy Half touches the ball.

 

 

Please contact Australian Oztag Sports Association 02 9522 2777 to purchase a full copy of the rule book.

 

 

 
 
 
 
 
 
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